diff --git a/brg_freq_mesh.py b/brg_freq_mesh.py new file mode 100644 index 0000000..f073054 --- /dev/null +++ b/brg_freq_mesh.py @@ -0,0 +1,42 @@ +import numpy as np +import matplotlib.pyplot as plt +from matplotlib.widgets import Slider, Button + + +soundscape = np.empty((1000,1)) +for i in range(1000): + soundscape[(i,0)] = -.003*i-60 +brgs = np.ones((1,360)) +brg_freq = np.matmul(soundscape, brgs) + +targ_brg = [60] +brg_width = [5] +tonals = [20,40,100,500, 800] #build our threat object here +tonal_widths = [2,2,2,2,2] #how diffuse is each tonal +decr = [.8,.8,.8,.90,.90] #sound decrement from ambient + + +for azim,spread in zip(targ_brg,brg_width): + brg = azim - spread//2 + while brg <= azim + spread//2: + for tone,wide,loud in zip(tonals, tonal_widths, decr):#right now the source is based on bkgd + freq = tone - wide//2 #strength, but we will need to just + while freq < tone + wide//2: #assign values + brg_freq[(freq,brg)] = -50 # + freq += 1 + brg += 1 + +axtime = plt.axes() +time = Slider(axtime, "Time", 0, 60) +def update(brg): + t = time.val +time.on_changed(update) + +plt.imshow(brg_freq) +plt.colorbar() +plt.show() + + + + +